The sudden camera flick when you change direction is REALLY jarring.
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The sudden camera flick when you change direction is REALLY jarring.
Thanks for the feedback. In the second one I'm going to include a couple of different camera options. One where the camera doesn't flick and one where its the camera featured here so that players have the choice between them. Personally I like to see further ahead of the player, but I understand that this can be a little difficult on the eye when turning around. You aren't the only person to make this point.
Infact I will probably implement it into this version of the game too as an update once I've done it.
EDIT: I tweaked it. You can now press the "A" key to keep the camera centred on Mazza.
Encountered a bug (soft lock).
At the first boss I died, respawned by the entrance (above the pit), so I stood on the edge trying to lob bombs at him. This caused the boss to go out of bounds (through the wall on the left) and fall off screen. I can hear it doing it's attacks but cant see it or attack it.
Thanks for telling me! I will look into this soon!
While the "unveiling pics on completed column or row" is a nice idea, it makes it quite messy to look at and hard to discern which blocks are "shaded" or "empty".
Excellent!
I really enjoyed that!... i only wish it was longer.
and what sequencer do you use btw? and have you ever heard of the Livecut plugin? if not i think you'll like it... glitch heaven! ;) (or if you've got a mac you can go the whole hog and get SuperCollider with the bbcut library) both livecut and supercollider are both free btw.
Age 47, Male
Joined on 1/24/09